Since February, I have been volunteering with Guildford.Games, a networking and community events non-profit based in Guildford that also runs the G.G Fest each year alongside a range of other events for developers and other members of the games community in Guildford. In recent months, my responsibilities have been extended to include interviews, article editing, and community engagement within their website’s news feed.
I’ve conducted a range of interviews this year with indie game devs, industry professionals, and unique creative voices all throughout the Guildford games scene and beyond! It’s absolutely fascinating hearing from these people and the stories they have to tell. Whether a CEO of a successful game studio talking about driving a then-small team through Covid, or a pair of passionate audio engineers founding the world’s largest audio-based creative community platform, there is always something to be learned. My job is to translate that to you!
One of my more recent interviews was conducted with George Benjamin Jones, the lead developer scout for Unity. We talked about discoverability, the changing state of the industry, the difference between big-budget job security versus fluctuating but creatively malleable indie work, and honestly so much more. The tragic thing about these interviews is all I have to cut for time, but I promise it’s a good read none-the-less.
You can read that article over on their website here.
But I don’t just do interviews! As part of my work with Guildford.Games I always write regular news blog posts about what the team, and other Guildford studios, have been up to! A couple months ago was Gamescom and so I got to work together with another volunteer to write up a fun post about all the great announcements our studios had whilst over there. It’s a short and quick read but I do really enjoy getting to focus on a more journalistic side of what I do, so I encourage you to check it out!
You can read this one at the webpage here.